Byte Code, a comprehensive and exhaustive computer series for Class 1 to 8 is an endeavour to equip students with necessary repertoire of technical skills and contribute effectively in shaping the digital world. To make students ready to face the uncertain challenges and to stay tuned with the unprecedented journey of technology, National Education Policy (NEP 2020) has suggested certain skills that should be taught to them. These skills will help them in becoming successful, innovative, adaptable, and productive human beings in the various fields such as Digital Literacy, Coding, Computational Thinking and AI in the rapidly changing tech-savvy world.
This series is based on Windows 11 and MS Office 2019 version which helps the students to learn the basics of the subject while simultaneously giving them opportunities for exploration and self-learning. Considering the requirements, we have incorporated the series with a perfect blend of Sustainable Development Goals (SDGs) which encompass economic, social and environment dimensions. This series strives to implement the key recommendations of the 21st Century Skills (4 C’s)—Communication, Creativity, Critical thinking and Collaboration by covering the core STEAM subjects: Science, Technology, Engineering, Art and Maths. It emphasizes the students on meaningful learning for their overall development.
The unique features are covered in this series:
➡ Computational Thinking ➡ Machine Learning ➡ App Development ➡ Captcha & UPI ➡ Artificial Intelligence ➡ Cloud Computing ➡ e-Commerce ➡ VR & AR M3 ➡ Social Media ➡ Metaverse ➡ Coding ➡ SEO
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| Byte Code Computer part 1 | Byte Code Computer part 2 | Byte Code Computer part 3 |
| ISBN 978-81-974911-6-0 | ISBN 978-81-975295-6-6 | ISBN 978-81-975295-4-2 |
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| Byte Code Computer part 4 | Byte Code Computer part 5 | Byte Code Computer part 6 |
| ISBN 978-81-975295-3-5 | ISBN 978-81-975295-5-9 | ISBN 978-81-975295-0-4 |
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| Byte Code Computer part 7 | Byte Code Computer part 8 |
| ISBN 978-81-975520-0-7 | ISBN 978-81-975520-7-6 |
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